// Roadmap

⚠ ALPHA BUILD — order, scope, and whether an item ships at all can change. Nothing here is a release date. As of September 2026.

What is playable now, what is being worked on, and what is planned but not started. For what has already shipped, see Patch Notes.

Status key:

Live Now

What exists today.

SystemWhat's In The Game
The Descent 40 floors of seeded, regenerating dungeon. Rest hubs every 5 floors, maps that widen with depth, and hazards: the Boulding Ball, pits, cracked floors, treasure chests, and mimics.
Combat Server-authoritative turn-based combat with chained encounters, fleeing, and persuasion. Co-op parties of up to 4 fight in a shared battle.
Skills & AP Skill points on every level-up, five base skills for The Tarded Warrior, Action Points that scale with Speed, cooldowns, and a respec.
Gear 10 weapons, 12 armors, 13 rings, 13 consumables, and 8 gemstone types. Enhancement up to +9, gemstone socketing at Erok's Forge, and crafting recipes.
Economy The Merchant, the Gambler's four games, and a player-to-player Market where you set your own prices.
Progression Levels 1–69, 56 quests, companions that level and carry traits, elite enemy variants, and stat allocation with a full reset.
Social Global chat, a friends list, shared rest-floor shards, and the Vampire Raid for groups of up to 8. (Party chat is broken — see below.)

In Progress — Up Next

Being worked on now.

Prestige Rebuild

IN PROGRESS — Prestige is disabled while it is rebuilt. The target is a repeatable endgame loop: reset the run, keep a permanent account-wide bonus.

Party Chat Fix

IN PROGRESS — Party chat is broken. This is a bug, not a design choice. Fixing delivery, and restricting party channels to party members.

Market Hardening

IN PROGRESS — The Market has no guardrails and will need them as the population grows.

Gambler Rebalance

IN PROGRESS — Double or Nothing pays out more than it takes and has no play cap, so it is uncapped profit. The target is a negative or neutral expected return.

Content Cleanup Pass

IN PROGRESS — Every advertised item obtainable, and every number written in-game accurate.

Networking & Stability

IN PROGRESS — Cleanup for parties, raids, and reconnects. Disconnecting mid-raid should not return you to a dead arena.

Planned — Later

Designed, not started. Furthest out, most likely to change.

Class Advancement & Higher-Tier Skills

PLANNED — Every character is The Tarded Warrior permanently. The target is branching class paths at higher levels, each with its own skills and eventually its own class resource.

Dungeon Bosses & Deeper Content

PLANNED — Every combat floor draws from the same enemy pool and there are no floor bosses. The target is milestone encounters, and loot that scales with depth instead of rolling the same on Floor 1 and Floor 39.

Co-op Support Roles

PLANNED — Combat healing only works on yourself. The target is ally healing and reviving a downed party member mid-fight.

Economic Events

PLANNED — World events that affect everyone on a floor: meteor strikes, a robbed merchant, an alchemist discount.

Trading Post & Auction House

PLANNED — The Market is fixed-price only. The target is on-floor player-to-player trading and an auction house with bids.

Not Planned Right Now

Not designed, not scheduled, not on the board.

Feedback

This page changes based on what testers run into. If a priority is wrong, or something obvious is missing, say so.

Report bugs or suggest features from the Account page (log in → Feedback / Bug Report), or email vocapepper@outlook.com.