// Patch Notes

Despite our improvements, a few issues remain. We're actively tracking and working on fixes for these.

Known Issues

Battle & Connection

UI & Menus

Inventory & Economy

Quests & Map

Safe Room & End-Game

Balance changes, new content, and bug fixes — newest first.

April 20, 2026

New Weapon Animations — Wiffle Ball Bat, Atlatl Spear, Dance Club (PackardBell95, TheMilkMan6669)

Three new unique first-person attack animations have been added.

WeaponSTR Req.Damage (base + range)
Wiffle Ball Bat116 +0–7
Atlatl Spear1713 +0–15
Dance Club2420 +0–22

Companions — Bugfixes

Mechanics — Luck & Stat Slots

Erok's Forge — Armor Crafting

Erok's Forge now lets you craft armor directly, in addition to weapons. Five tiers are available, each with progressively higher defense and cost. Right now, these are placeholders for testing the crafting system and will be expanded with unique armor types and recipes in the future.

Generic Armor (Common)

Recipe: Can of Hamm's (×2) + Trom-BONE (×1) + Graphic Tee (×1) + 150 Bitcoins

DEF: 8 | Requires 4 END | No stat affixes

Generic Armor (Uncommon)

Recipe: Cup of Lean (×1) + Dowsing Rod (×1) + Barrel (with suspenders) (×1) + 300 Bitcoins

DEF: 14 | Requires 7 END | Eligible for 1 stat affix

Generic Armor (Rare)

Recipe: Torch (×2) + Brick of C-4 (×1) + Leather Armor (×1) + 500 Bitcoins

DEF: 28 | Requires 14 END | Eligible for 2 stat affixes

Generic Armor (Epic)

Recipe: Glass of Toilet Water (×1) + Alaska Raisins (×1) + Milanese Armor (×1) + Ring of Hardening (×1) + 800 Bitcoins

DEF: 42 | Requires 21 END | Eligible for 3 stat affixes

Generic Armor (Legendary)

Recipe: Vampire Testicles (×1) + Vampire Cock (×1) + Seed Phial (×2) + Nokia Mail (×1) + Pablo Escobar's Golden Ring (×1) + 1,200 Bitcoins

DEF: 66 | Requires 33 END | Eligible for 4 stat affixes

Inventory — Merchant & Backend Changes

Due to major changes in how weapon and armor type items are handled, all equipment is now instanced. This means each weapon and armor piece has unique stats and can be individually enhanced or modified. This will be handy for future features, such as professions, trading, other craftables, etc.

Content & Balance

April 19, 2026

Bugfixes

Content & Balance

Global Chat

A persistent chat system has been added to the game. Stay connected with other players in real time.

April 11, 2026

Improved Battles — Smoother, fairer play

We've reworked combat pacing so actions and animations stay in sync. The flow now waits for short, natural confirmations so you see the full attack and enemy response before the next turn. The change makes fights feel smoother and fixes a number of timing glitches that could be jarring. These updates improve both solo and group play.

Combat Turn Flow — Items & Persuade

Using an item or failing a persuade attempt now counts as your turn. After either action, your companions attack, the enemy retaliates, and then the turn passes — just like a normal attack. Previously these were "free actions" that didn't advance the turn, which could be exploited.

Co-op — Visual Polish

Smarter Enemy Movement & Map Safety

Enemies no longer crowd the same square or pass through one another. Certain map entities now behave consistently and are considered impassable obstacles for pathfinding. This means you can use the environment to your advantage more reliably, and it reduces frustrating moments where enemies would engage in unpredictable ways.

Boulder Interactions

Boulder behaviour is now validated on the server so interactions are consistent for all players. This reduces unexpected outcomes and keeps everyone's view of the floor in sync.

Level + Floor Cap Increase

The maximum player level has been raised from 60 to 69 (nice), and the floor cap has been increased from 34 to 40.

Improved Save & Reconnect

We've made saving and reconnecting more reliable. In most cases you'll return to the same floor and the same spot where you left off, so it's easier to pick up your run.

Carrier Pigeon — Fast Travel

The carrier pigeon at rest hubs now lets you fly between rest hubs you've visited before. It's a simple, convenient way to move around without losing progress.

Quests

April 8, 2026

Enhancement System — Risk Rebalance

Success rates on +7–+9 buffed, destroy chances significantly reduced, and degrade rates halved across all tiers. The reduction to degrade is redistributed to the fail (no change) outcome.

Target LevelSuccessFail (no change)Degrade (−1)Destroy
+460%35% (was 30%)5% (was 10%)0%
+540%47% (was 35%)13% (was 25%)0%
+615%74% (was 62%)11% (was 20%)0% (was 3%)
+712% (was 5%)70% (was 54%)17% (was 35%)1% (was 6%)
+88% (was 2%)70% (was 50%)20% (was 40%)2% (was 8%)
+94% (was 1%)71% (was 45%)22% (was 40%)3% (was 14%)

Magic Pencil — New Crafting Recipe & Balance

Magic Pencil can now be crafted at Erok's Forge. It was previously unobtainable.

Recipe: Brick of C-4 (×20) + Pointy Stick (×1) + Ring Escobar (×1) + 1,337 Bitcoins

Damage profile adjusted to emphasize high variance:

WeaponSTR Req.Damage (base + range)
Magic Pencil 50 (was 38) 9 +0–99 (was 12 +0–50)

Inventory UI — Enhanced Weapon & Armor Stats Display

Weapon and armor tooltips in the inventory sidebar now display their effective ATK and DEF stats, accounting for the current enhancement level. This lets you quickly compare gear without needing to mentally calculate multipliers.

Weapons: Shows the damage range as ATK base–max (e.g., ATK 12–61).
Armor: Shows the defense bonus as DEF +value (e.g., DEF +25).