// Patch Notes

Balance changes, new content, and bug fixes — newest first.

June 12, 2026

Public Market — Player-to-Player Trading

A new Public Market has arrived, accessible through the Merchant NPC on any rest floor. Players can now buy and sell items directly with each other through a live player-driven economy.

Gemstone Socketing — Erok's Forge

Instanced weapons and armor can now be socketed with Gemstones at Erok's Forge. Each gemstone type adds a percentage-based stat bonus to the item, up to the item's grade-determined slot limit.

Account Management Page

A new standalone Account Management page has been added to the wiki. Log in with your game credentials to manage your account directly:

Bugfixes

June 5th, 2026

Bugfixes

May 17, 2026

Prestige — Loop Testing

Once you reach Level 69 and have descended to at least Floor 40, a Prestige button appears in your stats panel. Prestiging resets your current run (level, floor, items) in exchange for a permanent passive bonus that carries over into every future run. Up to 10 prestige levels are available, with each granting an increasing BTC bonus and an expanded companion roster. This is a test implementation of the prestige system to evaluate its impact on endgame progression and replayability — future iterations may include additional or different rewards, or change entirely based on player feedback.

⚠ Since inventory is retained across prestige levels, you may encounter issues with carry weight limits.
PrestigeTitleBTC BonusCompanion Slots
1Initiate+5%3
3Veteran+15%4
6Elite+30%5
10Legend+50%5

Gambler — Expanded Games & Persistent Encounters

The rest-floor Gambler has been overhauled from a one-time dice game into a full-service casino with four distinct games. The gambler now stays on the floor after your first encounter, and games are tracked per visit rather than being one-time-only.

GameCostHow It Works
Standard Dice 200 BTC Roll two dice — land both on 6 (based on Luck) for a stat boost. 5 plays per visit.
Double or Nothing 1,000 BTC Roll 2d6 — sum ≥ 7 doubles your stake. Sum < 7 loses it all.
Slot Machine 300 BTC 3-reel slot with 7 weighted symbols — match 3 for jackpot, 2 for consolation.
Stat Wager 1,000 BTC Wager a random non-HP stat. Win (45%): +2 to a different stat. Lose: −1 from the wagered stat (currently randomly selected).

Elite Enemies

Starting on Floor 20, any enemy has a 4% chance to spawn as an Elite variant — identifiable by a gold prefix on their name in the viewport header and combat log. Elites are substantially tougher, but the rewards reflect it.

Three new quests track your elite kills:

QuestGoalReward
Elite Hunter IKill 10 elites150 BTC+100 EXP
Elite Hunter IIKill 50 elites600 BTC+400 EXP
Elite Hunter IIIKill 100 elites1,200 BTC+800 EXP

Companions — XP, Leveling & Traits

Companions now earn experience and grow alongside you. They gain 50% of each kill's XP reward and can level up to a maximum of Level 20.

Each companion type also has a unique passive that is always active in combat. Hover over a companion's name to see their passive. Passive effects are applied server-side.

CompanionPassiveEffect
Wang RatScavenger+3% BTC on kills
Stupid DogLoyal Mutt−4% incoming damage
Snail SentinelShell12% chance to deflect enemy attacks
Keeper of the Toilet BowlToxic Aura10% chance to skip enemy attacks
Mysterious ScooterMomentum+2 player attack damage
Badass Flaming SkeletonUndyingRevives once at 1 HP when KO'd
Fridge of Forgotten LeftoversRotten PresenceEnemy attack +2 (a liability)
LugheadIntimidate8% chance to skip enemy attacks
Pissed Off PoultryFirst Peck+4 player attack damage
Krampus ElfGift15% chance to drop a random item on kill
MimicMimicry+8% BTC on kills

Friends List — Social Search & Clickable Names

The Friends panel now includes a Find Player button that opens a searchable player lookup modal. Enter a partial or full username (minimum 2 characters) to find other players and send them a friend request. Search results display relationship status: friends, pending request (incoming or outgoing), or no connection.

Player names in both the Friends list and chat are now clickable. Clicking a name opens a shared action menu with the following options:

The action menu behaves consistently across chat messages, search results, and the Friends list — including the same hover affordances (blue underline), escape-key dismiss, and outside-click close behavior.

Bugfixes

Armor Overhaul — Forgecraft & Merchant Rework

The armor system has been significantly reworked. Unique armor pieces are now the reward of Erok's Forge, while the generic "craftable" armors have been moved to merchant stock and given their own identities.

Role Swap

Defense Rebalance

Defense values have been swapped to reflect the new roles — the Forge-crafted unique armor is now the premium option:

ItemSourceDefense
Graphic TeeErok's Forge8
Barrel w/ SuspendersErok's Forge16
Leather ArmorErok's Forge32
Milanese ArmorErok's Forge40
Black Plate ArmorErok's Forge48
Nokia MailErok's Forge60
Chewed UndershirtMerchant2
Drool-Proof TunicMerchant5
Slimed FlannelMerchant8
Road Rash JerseyMerchant16
Krampus SweaterMerchant32

New Crafting Recipes

The Forge recipes have been updated — each unique armor now requires the equivalent generic armor as an ingredient:

April 20, 2026

New Weapon Animations — Wiffle Ball Bat, Atlatl Spear, Dance Club (PackardBell95, TheMilkMan6669)

Three new unique first-person attack animations have been added.

WeaponSTR Req.Damage (base + range)
Wiffle Ball Bat116 +0–7
Atlatl Spear1713 +0–15
Dance Club2420 +0–22

Companions — Bugfixes

Mechanics — Luck & Stat Slots

Erok's Forge — Armor Crafting

Erok's Forge now lets you craft armor directly, in addition to weapons. Five tiers are available, each with progressively higher defense and cost. Right now, these are placeholders for testing the crafting system and will be expanded with unique armor types and recipes in the future.

Generic Armor (Common)

Recipe: Can of Hamm's (×2) + Trom-BONE (×1) + Graphic Tee (×1) + 150 Bitcoins

DEF: 8 | Requires 4 END | No stat affixes

Generic Armor (Uncommon)

Recipe: Cup of Lean (×1) + Dowsing Rod (×1) + Barrel (with suspenders) (×1) + 300 Bitcoins

DEF: 14 | Requires 7 END | Eligible for 1 stat affix

Generic Armor (Rare)

Recipe: Torch (×2) + Brick of C-4 (×1) + Leather Armor (×1) + 500 Bitcoins

DEF: 28 | Requires 14 END | Eligible for 2 stat affixes

Generic Armor (Epic)

Recipe: Glass of Toilet Water (×1) + Alaska Raisins (×1) + Milanese Armor (×1) + Ring of Hardening (×1) + 800 Bitcoins

DEF: 42 | Requires 21 END | Eligible for 3 stat affixes

Generic Armor (Legendary)

Recipe: Vampire Testicles (×1) + Vampire Cock (×1) + Seed Phial (×2) + Nokia Mail (×1) + Pablo Escobar's Golden Ring (×1) + 1,200 Bitcoins

DEF: 66 | Requires 33 END | Eligible for 4 stat affixes

Inventory — Merchant & Backend Changes

Due to major changes in how weapon and armor type items are handled, all equipment is now instanced. This means each weapon and armor piece has unique stats and can be individually enhanced or modified. This will be handy for future features, such as professions, trading, other craftables, etc.

Content & Balance

April 19, 2026

Bugfixes

Content & Balance

Global Chat

A persistent chat system has been added to the game. Stay connected with other players in real time.

April 11, 2026

Improved Battles — Smoother, fairer play

We've reworked combat pacing so actions and animations stay in sync. The flow now waits for short, natural confirmations so you see the full attack and enemy response before the next turn. The change makes fights feel smoother and fixes a number of timing glitches that could be jarring. These updates improve both solo and group play.

Combat Turn Flow — Items & Persuade

Using an item or failing a persuade attempt now counts as your turn. After either action, your companions attack, the enemy retaliates, and then the turn passes — just like a normal attack. Previously these were "free actions" that didn't advance the turn, which could be exploited.

Co-op — Visual Polish

Smarter Enemy Movement & Map Safety

Enemies no longer crowd the same square or pass through one another. Certain map entities now behave consistently and are considered impassable obstacles for pathfinding. This means you can use the environment to your advantage more reliably, and it reduces frustrating moments where enemies would engage in unpredictable ways.

Boulder Interactions

Boulder behaviour is now validated on the server so interactions are consistent for all players. This reduces unexpected outcomes and keeps everyone's view of the floor in sync.

Level + Floor Cap Increase

The maximum player level has been raised from 60 to 69 (nice), and the floor cap has been increased from 34 to 40.

Improved Save & Reconnect

We've made saving and reconnecting more reliable. In most cases you'll return to the same floor and the same spot where you left off, so it's easier to pick up your run.

Carrier Pigeon — Fast Travel

The carrier pigeon at rest hubs now lets you fly between rest hubs you've visited before. It's a simple, convenient way to move around without losing progress.

Quests

April 8, 2026

Enhancement System — Risk Rebalance

Success rates on +7–+9 buffed, destroy chances significantly reduced, and degrade rates halved across all tiers. The reduction to degrade is redistributed to the fail (no change) outcome.

Target LevelSuccessFail (no change)Degrade (−1)Destroy
+460%35% (was 30%)5% (was 10%)0%
+540%47% (was 35%)13% (was 25%)0%
+615%74% (was 62%)11% (was 20%)0% (was 3%)
+712% (was 5%)70% (was 54%)17% (was 35%)1% (was 6%)
+88% (was 2%)70% (was 50%)20% (was 40%)2% (was 8%)
+94% (was 1%)71% (was 45%)22% (was 40%)3% (was 14%)

Magic Pencil — New Crafting Recipe & Balance

Magic Pencil can now be crafted at Erok's Forge. It was previously unobtainable.

Recipe: Brick of C-4 (×20) + Pointy Stick (×1) + Ring Escobar (×1) + 1,337 Bitcoins

Damage profile adjusted to emphasize high variance:

WeaponSTR Req.Damage (base + range)
Magic Pencil 50 (was 38) 9 +0–99 (was 12 +0–50)

Inventory UI — Enhanced Weapon & Armor Stats Display

Weapon and armor tooltips in the inventory sidebar now display their effective ATK and DEF stats, accounting for the current enhancement level. This lets you quickly compare gear without needing to mentally calculate multipliers.

Weapons: Shows the damage range as ATK base–max (e.g., ATK 12–61).
Armor: Shows the defense bonus as DEF +value (e.g., DEF +25).