// Patch Notes

Balance changes, new content, and bug fixes — newest first.

August 2, 2026

New Class System - Skills and Combat AP

The new Skills menu gives every character a way to grow beyond equipment and stats. Open it from the bottom tab bar to see your class, spend Skill Points, inspect each skill, and plan how you want to fight. For now, every character begins as The Tarded Warrior — a survivor who learns to make the most of whatever the dungeon provides.

How Skill Points Work

Base Skills - The Tarded Warrior

These are the first five skills available in the new system. Active skills have cooldowns and use AP; ADAPT is always active once learned.

SkillUnlocksWhat It DoesAP
FLING DIRT Level 1 Strike the enemy with a bonus chance to land a critical hit. 1
CATCH BREATH Level 5 Restore part of your HP without triggering an enemy counterattack. 2
ADAPT Level 5 Passive skill that improves all of your stats. -
LASH OUT Level 10 choice Deliver a powerful attack, but briefly leave yourself less resilient afterward. 4
COVER UP Level 10 choice Give up your attack to greatly reduce the damage from the enemy's next hit. 2

Active skills can be raised to Level 10, while passive skills can be raised to Level 5. The skill menu shows when the next rank becomes available and how the current rank affects the skill.

Action Points - AP

Action Points determine what you can do during a fight.

This is the foundation of the class system. The base skills are available now, with more class paths and new ways to use AP planned for future updates.

1.6.1 - New Render System and Bugfixes - August 4, 2026

A Smoother Dungeon View

The dungeon is now drawn with a faster, smoother rendering system. Your surroundings update much more efficiently as you move, which means less stutter and a snappier feel while exploring — even when you're barrelling through the dark at full speed. The world looks the same, but it should feel noticeably better. If you encounter any visual glitches, please report them so we can fix them quickly. You can also toggle the new rendering system on or off in Settings > Renderer if you want to compare the two.

Erok's Map Icon Fixed

Erok's marker on the map was displaying incorrectly and could make the map look messy. His icon has been fixed so he shows up properly on the map again.

1.6.2 - Network Improvements, Quest & Crafting Changes, and Bugfixes - August 6, 2026

Network Improvements

This update makes the online experience smoother and lighter. The game now sends a lot less data to your browser as you play — about 60% less in our testing — which cuts down on lag and makes movement and combat feel more responsive, especially on slower connections.

Quest & Crafting Changes

Gear is stronger and the economy got a rebalance. Items now roll more bonus stats and those stats roll higher — a Legendary item can carry up to 6 stat slots with values reaching 20 — so your drops should feel a lot more exciting.

Crafting Recipes Reworked

Every recipe at Erok's forge now uses mined gemstones instead of rare junk drops, and the fee to craft was cut to a tenth of what it used to be.

ItemIngredientsFee
Golden WangRare Vampire Testicles ×1, Rare Vampire Cock ×1690 BTC
Magic PencilPointy Stick ×1, Gem of Luck ×6, Gem of Attack ×9420 BTC
Graphic TeeGem of Defense ×2, Chewed Undershirt ×115 BTC
Barrel (with suspenders)Gem of Defense ×3, Drool-Proof Tunic ×130 BTC
Leather ArmorGem of Defense ×4, Slimed Flannel ×150 BTC
Milanese ArmorGem of Defense ×5, Road Rash Jersey ×180 BTC
Nokia MailGem of Defense ×7, Krampus Sweater ×1120 BTC

Quest Changes

Several quests were reworked to be friendlier to new players and better tuned to the new economy:

Client-side Bugfixes

July 26, 2026

ACCOUNT WIPE — This update includes a full account wipe. All progress, items, and stats will be reset. We apologize for the inconvenience.

Lode Gun & Gem Mining — Harvest Gemstones From the Floor

A new utility item called the Lode Gun is now available from the Merchant on any rest floor (20 BTC, weight 3.0). Use it to fire at gemstones that now spawn on battle floors, mining them directly from the dungeon floor.

Mining Intro Quest Line — Floor 5 Starter

A three-quest mining intro chain is now available, guiding new players from buying their first Lode Gun all the way to socketing a gemstone at Erok's forge.

QuestObjectiveReward
Tooled UpBuy a Lode Gun from the Merchant on Floor 53 Can of Hamms + 15 EXP
JunkerMine a gemstone on Floor 6+ using the Lode Gun1 Lode Gun + 10 BTC + 25 EXP
That's Ore-someApply a gemstone to an item at Erok's forge2 Lode Guns + 20 BTC + 35 EXP

Quest Button Glow — Claimable Reward Indicator

The Quests button in the bottom tab bar now pulses with a cyan glow whenever one or more quests can be claimed. The glow updates in real time as kills, floor changes, inventory changes, and other progress events occur, and disappears as soon as the last claimable quest is claimed.

Map Expansion & Torches

Dungeon maps now expand slightly as you descend, and torches have been reworked to be temporary light sources.

Combat Formula Overhaul — Defense Mitigation & Critical Hits

The entire combat damage system has been reworked with a new defense mitigation model and stronger critical hits. Enemy stats are now generated using a rank-based system (Fodder / Elite / Boss) with per-type description multipliers.

Player Attack

Damage = (STR + Weapon_Base + roll) × Crit_Multiplier × (1 − Mitigation)

Enemy Attack (Incoming Damage)

Damage = (Enemy_ATK + roll) × (1 − Player_Mitigation) × (1 − END_Reduction)

Enemy Rank-Based Scaling

Enemy stats are now determined by a three-tier rank system applied at spawn time:

RankHPDEFATKEXPBTC
FodderFloor × 8Floor × 1.5(Floor × 1) + rand(0, Floor)Floor × 2Floor × 1
EliteFloor × 22Floor × 4(Floor × 1.5) + rand(0, Floor)Floor × 5Floor × 3
BossFloor × 65Floor × 8(Floor × 2.5) + rand(0, Floor)Floor × 15Floor × 10

Each enemy type then applies a description multiplier (HP×, ATK×, DEF×, SPD×) on top of the rank base, giving each enemy a distinct stat profile while keeping the rank system as the primary scaling axis.

Stat System Rebalance — Allocation, Caps & Reset

Stat Formula Changes — LUK, STR & SPD

Luck (LUK) — Reworked

Strength (STR) — Minimum Damage Floor

STR now guarantees a minimum weapon damage roll: your effective STR ÷ 5 sets the floor for the random weapon range component, up to the weapon's maximum range. Every 5 STR raises your minimum possible hit by 1, making STR allocation more impactful for consistent damage output. STR is still added to the total damage as before.

Speed (SPD) — Input Delay, Turn Order & Flee

The input delay formula has been adjusted: max(150ms, 1000 × (1 − SPD × 0.012)) (was max(100ms, 2000 × (1 − SPD × 0.05))). This means SPD is slightly less punishing at low values while having a higher floor (150ms minimum instead of 100ms). The carry-weight speed debuff now activates at 50% load and scales linearly to maximum penalty at 100% load.

Equipment Requirements — Level-Based

Weapon and armor equip requirements have been changed from STR / END to player level. This means you only need to reach the required level to equip an item regardless of stat allocation. All existing requirements have been mapped to level equivalents.

WeaponLevelWeaponLevel
Fingernail1Dance Club26
Pointy Stick5Cathode Ray Tube32
Wiffle Ball Bat9Magic Pencil42
Nunchucks13Golden Wang50
Atlatl Spear17Bludgeoning Mace21

Common Items — Gemstone Socket Slot Added

Common-grade weapons and armor now have 1 gem socket (was 0). This means common items can accept one gemstone at Erok's Forge. Items start with an empty socket — affixes are not pre-rolled and come only from socketed gemstones.

New Quest — Pet Erok

A new quest "Pet Erok" guides new players to Erok's Forge on Floor 5 as part of an introductory quest chain. Simply find and pet Erok to unlock the enhancement system.

Pit Cells — New Floor Hazard

Battle floors now spawn 0–2 pit cells — open holes in the dungeon floor. Any entity (player or enemy) that steps onto a pit cell is immediately removed. Pit cells are visible on the minimap and are impassable to enemies.

Boulder & Enemy Roam AI — Dungeon Floor Hazards

The dungeon floor experience has been reworked with a new boulder hazard and improved enemy roam AI, making each floor feel alive and dangerous.

Boulding Ball — Rolling Obstacle

The Boulding Ball spawns on straight hallways (60% chance per floor) and rolls back and forth between walls and other obstacles.

Enemy Roam AI — Patrol, Pursuit & Flee

Every roaming enemy now runs a behavior system that updates once per second:

Combat Network Reliability

Healing Items — Percentage of Max HP

All consumable healing items have been reworked to restore a percentage of your effective maximum HP rather than a flat value, so they remain relevant as your HP grows throughout a run.

ItemHealCarry WeightMerchant Price
Can of Hamm's+15% max HP0.410 BTC
Cup of Lean+30% max HP0.820 BTC
Glass of Toilet Water+50% max HP1.230 BTC
Alaska Raisins+75% max HP1.545 BTC

Enemy Spawn Scaling — Party-Aware Difficulty

Battle-floor enemy counts now scale with the active player count on the floor and the party's average level, so solo and co-op parties each face an appropriately sized encounter. Spawn placement continues to enforce a 10-tile minimum distance from the floor entrance (see Bugfixes).

Raid Boss Balance — Fairer Scaling & Deterministic Damage

The Vampire Raid boss has been rebalanced to provide a challenging but fair experience for groups of all sizes.

Companion Overhaul — Max Level Increased, Stats Scale With You

Companions have been significantly reworked to stay relevant throughout your entire progression — from your first recruitment all the way to endgame raids.

Ring of Stinky — New Equipped Effect

The Ring of Stinky now has an active gameplay effect: when equipped (either ring slot), nearby enemies have a 90% chance per detection tick to switch to a flee state and pick an escape route away from you instead of pursuing. The remaining 10% of the time they behave normally. The ring is sold by the Merchant on rest floors for 200 BTC (weight 2.0).

Encounter Chaining — Multi-Wave Combat

When a roaming enemy reaches you while you are already in combat, the enemy is held in reserve. After each victory, the next waiting enemy seamlessly chains into the same fight.

Co-op Disconnect Grace Period

When a player disconnects mid-combat in a co-op encounter, the server now starts a 30-second grace period instead of immediately removing them. If they reconnect within that window, they keep their turn position and combat continues normally. If the grace period expires, they are removed from the turn queue and the remaining participants continue without them.

Bugfixes

Server Hotfixes - July 27, 2026

June 12, 2026

Public Market — Player-to-Player Trading

A new Public Market has arrived, accessible through the Merchant NPC on any rest floor. Players can now buy and sell items directly with each other through a live player-driven economy.

Gemstone Socketing — Erok's Forge

Instanced weapons and armor can now be socketed with Gemstones at Erok's Forge. Each gemstone type adds a percentage-based stat bonus to the item, up to the item's grade-determined slot limit.

Account Management Page

A new standalone Account Management page has been added to the wiki. Log in with your game credentials to manage your account directly:

Bugfixes

June 5th, 2026

Bugfixes

May 17, 2026

Prestige — Loop Testing

Once you reach Level 69 and have descended to at least Floor 40, a Prestige button appears in your stats panel. Prestiging resets your current run (level, floor, items) in exchange for a permanent passive bonus that carries over into every future run. Up to 10 prestige levels are available, with each granting an increasing BTC bonus and an expanded companion roster. This is a test implementation of the prestige system to evaluate its impact on endgame progression and replayability — future iterations may include additional or different rewards, or change entirely based on player feedback.

⚠ Since inventory is retained across prestige levels, you may encounter issues with carry weight limits.
PrestigeTitleBTC BonusCompanion Slots
1Initiate+5%3
3Veteran+15%4
6Elite+30%5
10Legend+50%5

Gambler — Expanded Games & Persistent Encounters

The rest-floor Gambler has been overhauled from a one-time dice game into a full-service casino with four distinct games. The gambler now stays on the floor after your first encounter, and games are tracked per visit rather than being one-time-only.

GameCostHow It Works
Standard Dice 200 BTC Roll two dice — land both on 6 (based on Luck) for a stat boost. 5 plays per visit.
Double or Nothing 1,000 BTC Roll 2d6 — sum ≥ 7 doubles your stake. Sum < 7 loses it all.
Slot Machine 300 BTC 3-reel slot with 7 weighted symbols — match 3 for jackpot, 2 for consolation.
Stat Wager 1,000 BTC Wager a random non-HP stat. Win (45%): +2 to a different stat. Lose: −1 from the wagered stat (currently randomly selected).

Elite Enemies

Starting on Floor 20, any enemy has a 4% chance to spawn as an Elite variant — identifiable by a gold prefix on their name in the viewport header and combat log. Elites are substantially tougher, but the rewards reflect it.

Three new quests track your elite kills:

QuestGoalReward
Elite Hunter IKill 10 elites150 BTC+100 EXP
Elite Hunter IIKill 50 elites600 BTC+400 EXP
Elite Hunter IIIKill 100 elites1,200 BTC+800 EXP

Companions — XP, Leveling & Traits

Companions now earn experience and grow alongside you. They gain 50% of each kill's XP reward and can level up to a maximum of Level 20.

Each companion type also has a unique passive that is always active in combat. Hover over a companion's name to see their passive. Passive effects are applied server-side.

CompanionPassiveEffect
Wang RatScavenger+3% BTC on kills
Stupid DogLoyal Mutt−4% incoming damage
Snail SentinelShell12% chance to deflect enemy attacks
Keeper of the Toilet BowlToxic Aura10% chance to skip enemy attacks
Mysterious ScooterMomentum+2 player attack damage
Badass Flaming SkeletonUndyingRevives once at 1 HP when KO'd
Fridge of Forgotten LeftoversRotten PresenceEnemy attack +2 (a liability)
LugheadIntimidate8% chance to skip enemy attacks
Pissed Off PoultryFirst Peck+4 player attack damage
Krampus ElfGift15% chance to drop a random item on kill
MimicMimicry+8% BTC on kills

Friends List — Social Search & Clickable Names

The Friends panel now includes a Find Player button that opens a searchable player lookup modal. Enter a partial or full username (minimum 2 characters) to find other players and send them a friend request. Search results display relationship status: friends, pending request (incoming or outgoing), or no connection.

Player names in both the Friends list and chat are now clickable. Clicking a name opens a shared action menu with the following options:

The action menu behaves consistently across chat messages, search results, and the Friends list — including the same hover affordances (blue underline), escape-key dismiss, and outside-click close behavior.

Bugfixes

Armor Overhaul — Forgecraft & Merchant Rework

The armor system has been significantly reworked. Unique armor pieces are now the reward of Erok's Forge, while the generic "craftable" armors have been moved to merchant stock and given their own identities.

Role Swap

Defense Rebalance

Defense values have been swapped to reflect the new roles — the Forge-crafted unique armor is now the premium option:

ItemSourceDefense
Graphic TeeErok's Forge8
Barrel w/ SuspendersErok's Forge16
Leather ArmorErok's Forge32
Milanese ArmorErok's Forge40
Black Plate ArmorErok's Forge48
Nokia MailErok's Forge60
Chewed UndershirtMerchant2
Drool-Proof TunicMerchant5
Slimed FlannelMerchant8
Road Rash JerseyMerchant16
Krampus SweaterMerchant32

New Crafting Recipes

The Forge recipes have been updated — each unique armor now requires the equivalent generic armor as an ingredient:

April 20, 2026

New Weapon Animations — Wiffle Ball Bat, Atlatl Spear, Dance Club (PackardBell95, TheMilkMan6669)

Three new unique first-person attack animations have been added.

WeaponSTR Req.Damage (base + range)
Wiffle Ball Bat116 +0–7
Atlatl Spear1713 +0–15
Dance Club2420 +0–22

Companions — Bugfixes

Mechanics — Luck & Stat Slots

Erok's Forge — Armor Crafting

Erok's Forge now lets you craft armor directly, in addition to weapons. Five tiers are available, each with progressively higher defense and cost. Right now, these are placeholders for testing the crafting system and will be expanded with unique armor types and recipes in the future.

Generic Armor (Common)

Recipe: Can of Hamm's (×2) + Trom-BONE (×1) + Graphic Tee (×1) + 150 Bitcoins

DEF: 8 | Requires 4 END | No stat affixes

Generic Armor (Uncommon)

Recipe: Cup of Lean (×1) + Dowsing Rod (×1) + Barrel (with suspenders) (×1) + 300 Bitcoins

DEF: 14 | Requires 7 END | Eligible for 1 stat affix

Generic Armor (Rare)

Recipe: Torch (×2) + Brick of C-4 (×1) + Leather Armor (×1) + 500 Bitcoins

DEF: 28 | Requires 14 END | Eligible for 2 stat affixes

Generic Armor (Epic)

Recipe: Glass of Toilet Water (×1) + Alaska Raisins (×1) + Milanese Armor (×1) + Ring of Hardening (×1) + 800 Bitcoins

DEF: 42 | Requires 21 END | Eligible for 3 stat affixes

Generic Armor (Legendary)

Recipe: Vampire Testicles (×1) + Vampire Cock (×1) + Seed Phial (×2) + Nokia Mail (×1) + Pablo Escobar's Golden Ring (×1) + 1,200 Bitcoins

DEF: 66 | Requires 33 END | Eligible for 4 stat affixes

Inventory — Merchant & Backend Changes

Due to major changes in how weapon and armor type items are handled, all equipment is now instanced. This means each weapon and armor piece has unique stats and can be individually enhanced or modified. This will be handy for future features, such as professions, trading, other craftables, etc.

Content & Balance

April 19, 2026

Bugfixes

Content & Balance

Global Chat

A persistent chat system has been added to the game. Stay connected with other players in real time.

April 11, 2026

Improved Battles — Smoother, fairer play

We've reworked combat pacing so actions and animations stay in sync. The flow now waits for short, natural confirmations so you see the full attack and enemy response before the next turn. The change makes fights feel smoother and fixes a number of timing glitches that could be jarring. These updates improve both solo and group play.

Combat Turn Flow — Items & Persuade

Using an item or failing a persuade attempt now counts as your turn. After either action, your companions attack, the enemy retaliates, and then the turn passes — just like a normal attack. Previously these were "free actions" that didn't advance the turn, which could be exploited.

Co-op — Visual Polish

Smarter Enemy Movement & Map Safety

Enemies no longer crowd the same square or pass through one another. Certain map entities now behave consistently and are considered impassable obstacles for pathfinding. This means you can use the environment to your advantage more reliably, and it reduces frustrating moments where enemies would engage in unpredictable ways.

Boulder Interactions

Boulder behaviour is now validated on the server so interactions are consistent for all players. This reduces unexpected outcomes and keeps everyone's view of the floor in sync.

Level + Floor Cap Increase

The maximum player level has been raised from 60 to 69 (nice), and the floor cap has been increased from 34 to 40.

Improved Save & Reconnect

We've made saving and reconnecting more reliable. In most cases you'll return to the same floor and the same spot where you left off, so it's easier to pick up your run.

Carrier Pigeon — Fast Travel

The carrier pigeon at rest hubs now lets you fly between rest hubs you've visited before. It's a simple, convenient way to move around without losing progress.

Quests

April 8, 2026

Enhancement System — Risk Rebalance

Success rates on +7–+9 buffed, destroy chances significantly reduced, and degrade rates halved across all tiers. The reduction to degrade is redistributed to the fail (no change) outcome.

Target LevelSuccessFail (no change)Degrade (−1)Destroy
+460%35% (was 30%)5% (was 10%)0%
+540%47% (was 35%)13% (was 25%)0%
+615%74% (was 62%)11% (was 20%)0% (was 3%)
+712% (was 5%)70% (was 54%)17% (was 35%)1% (was 6%)
+88% (was 2%)70% (was 50%)20% (was 40%)2% (was 8%)
+94% (was 1%)71% (was 45%)22% (was 40%)3% (was 14%)

Magic Pencil — New Crafting Recipe & Balance

Magic Pencil can now be crafted at Erok's Forge. It was previously unobtainable.

Recipe: Brick of C-4 (×20) + Pointy Stick (×1) + Ring Escobar (×1) + 1,337 Bitcoins

Damage profile adjusted to emphasize high variance:

WeaponSTR Req.Damage (base + range)
Magic Pencil 50 (was 38) 9 +0–99 (was 12 +0–50)

Inventory UI — Enhanced Weapon & Armor Stats Display

Weapon and armor tooltips in the inventory sidebar now display their effective ATK and DEF stats, accounting for the current enhancement level. This lets you quickly compare gear without needing to mentally calculate multipliers.

Weapons: Shows the damage range as ATK base–max (e.g., ATK 12–61).
Armor: Shows the defense bonus as DEF +value (e.g., DEF +25).