Despite our improvements, a few issues remain. We're actively tracking and working on fixes for these.
Known Issues
Battle & Connection
Disconnection soft locks:If you disconnect during active combat, the game may enter a soft-locked state where you can spam attack animations but the connection won't recover. Recovery requires manual refresh.[Fixed in April 19th - 2026 Patch]
Mimic encounter crashes:Fighting mimic enemies from chests has a higher-than-normal chance of triggering connection errors.[Fixed in April 19th - 2026 Patch]
Simultaneous enemy engagement: When two enemies land on the player simultaneously, only one initiates combat and the other vanishes from the floor.
UI & Menus
Quest tooltips stuck:Tooltips can remain visible even after moving your cursor away and do not automatically clear.[Fixed in April 19th - 2026 Patch]
Menu stacking: Multiple menus can open simultaneously, causing portrait and visual overlap.
Scrolling leaks: Scrolling within the Quests section unintentionally scrolls the Inventory sidebar.
Enemy name formatting: Enemy names in the battle log inconsistently appear in ALL CAPS or Title Case.
Erok displays item IDs: The forge displays ingredient IDs (e.g., rareVampireTesticles) rather than friendly item names.
Erok back options undefined: All "back" buttons in the forge menu display "undefined" as their description.
Duplicate sounds: Attack sounds, button confirmations, and battle entry sounds sometimes layer or repeat unexpectedly.
Clicking background loses focus: Clicking outside the game viewport removes keyboard focus; you must click inside the game area to re-enable controls.
Inventory & Economy
Enchanted gear merchant pricing: Buffed equipment (e.g., +3 armor) sells to merchants for the same price as unenhanced gear. Enhancement level currently has no impact on resale value.
Luck stat & crafting: The Luck stat does not influence crafting success rates. This is because the enhancement system relies on fixed probabilities rather than character stats, but may change in future updates.
Quests & Map
Opened chest message:When interacting with a chest you've already looted, the game displays "You already opened this chest." Instead, the chest should be removed from the map entirely.[Fixed in April 19th - 2026 Patch]
Silver Tongue quest wording: The Silver Tongue quest label reads "Persuasions: 0/5" but only counts successful team additions toward the goal, not individual persuasion attempts. The tooltip clarifies this, but the label itself is misleading.
Safe Room & End-Game
Safe room layout: Facilities and NPCs are spread far apart, making traversal tedious especially with low speed stats.
Post-raid teleport:After defeating the Vampire Raid boss, you're forced to walk across an otherwise empty raid chamber back to the safe room. Victory should auto-teleport you.[Fixed in April 19th - 2026 Patch]
Vampire defeat flavor text: The victory message states the Vampire has been "laughed all the way back to the floor's entrance," which is leftover from the singleplayer version.
Balance changes, new content, and bug fixes — newest first.
Three new unique first-person attack animations have been added.
Weapon
STR Req.
Damage (base + range)
Wiffle Ball Bat
11
6 +0–7
Atlatl Spear
17
13 +0–15
Dance Club
24
20 +0–22
Companions — Bugfixes
Companion HP/death sync: Fixed an issue where companion health bars and death animations were not properly updating on the client when receiving server updates during combat. Added defensive null checks and corrected health bar element selectors.
Companion healing persistence: Phial of Seed healing on companions is now server-authoritative. Previously, healing was applied only on the client and would revert on reconnect. Now the server validates the healing action, deducts the phial from inventory, applies healing, and persists both to the database — surviving full disconnects and page reloads.
Companion persuasion claim: Fixed a race condition where newly persuaded companions could not be synchronized properly because the entity claim was not refreshed before the persuade endpoint was called. The claim endpoint now always updates the entity's claim record, ensuring subsequent persuade operations find the correct claimedBy state.
Mechanics — Luck & Stat Slots
Luck influences enhancement rates: Your LCK stat now directly improves the success rate of enhancement attempts. Each point of Luck provides a 0.2% bonus to the enhancement success chance. For example, 50 LCK adds 10% to the base rate, and 100 LCK adds 20%.
Bonus stat slot system: Armor and weapons now use an independent bonus stat slot system. Items can have multiple stat affixes (speed, defense, attack, etc.) rolled simultaneously, up to the slot limit determined by item rarity. This allows for more diverse and powerful gear progression.
Erok's Forge — Armor Crafting
Erok's Forge now lets you craft armor directly, in addition to weapons. Five tiers are available,
each with progressively higher defense and cost. Right now, these are placeholders for testing the crafting system and will be expanded with unique armor types and recipes in the future.
Generic Armor (Common)
Recipe: Can of Hamm's (×2) + Trom-BONE (×1) + Graphic Tee (×1) + 150 Bitcoins
DEF: 8 | Requires 4 END | No stat affixes
Generic Armor (Uncommon)
Recipe: Cup of Lean (×1) + Dowsing Rod (×1) + Barrel (with suspenders) (×1) + 300 Bitcoins
DEF: 14 | Requires 7 END | Eligible for 1 stat affix
DEF: 28 | Requires 14 END | Eligible for 2 stat affixes
Generic Armor (Epic)
Recipe: Glass of Toilet Water (×1) + Alaska Raisins (×1) + Milanese Armor (×1) + Ring of Hardening (×1) + 800 Bitcoins
DEF: 42 | Requires 21 END | Eligible for 3 stat affixes
Generic Armor (Legendary)
Recipe: Vampire Testicles (×1) + Vampire Cock (×1) + Seed Phial (×2) + Nokia Mail (×1) + Pablo Escobar's Golden Ring (×1) + 1,200 Bitcoins
DEF: 66 | Requires 33 END | Eligible for 4 stat affixes
Inventory — Merchant & Backend Changes
Due to major changes in how weapon and armor type items are handled, all equipment is now instanced. This means each weapon and armor piece has unique stats and can be individually enhanced or modified.
This will be handy for future features, such as professions, trading, other craftables, etc.
Merchant item instances: Each weapon and armor sold by merchants is now unique, allowing for individual stat variations and enhancements.
Merchant stock: Removed dynamic stock generation for purposes of alpha testing.
Merchant sale prices: Adjusted to reflect the new instanced item system and item enhancements. Currently, craftable items have a sell price of 1 BTC due to a limitation in the merchant system. This will be addressed in a future update.
Content & Balance
Vampire raid boss: The stat restrictions on the GAY COCKSUCKING VAMPIRE have been lifted in response to the stronger equipment available to players.
April 19, 2026
Bugfixes
Opened chest message: Chests you've already looted are now properly removed from the map instead of displaying "You already opened this chest." This should also address issues with mimic encounters causing server desynchronization.
Post-raid teleport: After defeating the Vampire Raid boss, you are now instantly teleported back to the safe room instead of having to walk across an empty raid chamber.
Quest tooltips stuck: Tooltips now properly clear when you move your cursor away (fix by PackardBell95).
Connection drop soft-lock: Disconnecting from the server mid-session no longer leaves the game in an unresponsive state. A "Connection lost — reconnecting…" banner now appears during outages and dismisses automatically when the connection is restored. Game state (HP, floor entities) is refreshed on reconnect. Players who disconnect mid-combat will resume the encounter with their HP and turn state correctly recovered — or, if the battle ended during the outage, are returned cleanly to the floor.
Content & Balance
Vampire raid arena redesign: The raid floor now features a diamond-shaped arena with 8 dynamically-positioned spawn points arranged in a ring around the vampire boss at the center. Each player occupies a unique position, and the arena is sealed (no exit cell).
Raid floor visual polish: Floor now displays an animated vampire icon in the floor counter instead of the number "9,001" for visual distinction during raids.
Death: Death no longer triggers a full client reload, improving performance and reducing downtime.
Global Chat
A persistent chat system has been added to the game. Stay connected with other players in real time.
Global Chat: Send messages visible to all online players. Access via the T key.
Party Chat: Send messages to your co-op party members only using the /party <message> command.
Note: Currently, chat cannot be used during combat. This will be addressed in a future update.
April 11, 2026
Improved Battles — Smoother, fairer play
We've reworked combat pacing so actions and animations stay in sync. The flow now waits for
short, natural confirmations so you see the full attack and enemy response before the next turn.
The change makes fights feel smoother and fixes a number of timing glitches that could be jarring.
These updates improve both solo and group play.
Combat Turn Flow — Items & Persuade
Using an item or failing a persuade attempt now counts as your turn. After either action, your
companions attack, the enemy retaliates, and then the turn passes — just like a normal attack.
Previously these were "free actions" that didn't advance the turn, which could be exploited.
Failed persuasion triggers the full companion → enemy → next-turn chain.
Using any consumable item in combat ends your turn the same way.
Companions always finish their attacks before the turn passes to a co-op partner.
Co-op — Visual Polish
The dimmed viewport during a co-op partner's turn now stays dimmed until "Your turn!" appears, instead of undimming prematurely when the partner's weapon animation finishes.
Enemy health bar no longer briefly jumps back up between companion attacks. Previously the bar would show the final HP value too early, then regress as each companion's damage appeared.
Smarter Enemy Movement & Map Safety
Enemies no longer crowd the same square or pass through one another. Certain map entities now behave consistently and are considered impassable obstacles for pathfinding.
This means you can use the environment to your advantage more reliably, and it reduces frustrating moments where enemies would engage in unpredictable ways.
Boulder Interactions
Boulder behaviour is now validated on the server so interactions are consistent for all players.
This reduces unexpected outcomes and keeps everyone's view of the floor in sync.
Level + Floor Cap Increase
The maximum player level has been raised from 60 to 69 (nice), and the floor cap has been increased from 34 to 40.
Improved Save & Reconnect
We've made saving and reconnecting more reliable. In most cases you'll return to the same floor
and the same spot where you left off, so it's easier to pick up your run.
Reconnect restore: return to your checkpoint floor and position when possible.
Safety snap: if you reconnect after a long disconnect on a dangerous floor, we'll move you to the nearest rest hub so you aren't stranded.
Visited hubs are tracked so fast-travel options are consistent across sessions.
Carrier Pigeon — Fast Travel
The carrier pigeon at rest hubs now lets you fly between rest hubs you've visited before.
It's a simple, convenient way to move around without losing progress.
Quests
Quest rewards can no longer be claimed during combat. Finish the fight first!
Quests are now sorted by completed first.
April 8, 2026
Enhancement System — Risk Rebalance
Success rates on +7–+9 buffed, destroy chances significantly reduced, and degrade rates
halved across all tiers. The reduction to degrade is redistributed to the fail (no change) outcome.
Target Level
Success
Fail (no change)
Degrade (−1)
Destroy
+4
60%
35% (was 30%)
5% (was 10%)
0%
+5
40%
47% (was 35%)
13% (was 25%)
0%
+6
15%
74% (was 62%)
11% (was 20%)
0% (was 3%)
+7
12% (was 5%)
70% (was 54%)
17% (was 35%)
1% (was 6%)
+8
8% (was 2%)
70% (was 50%)
20% (was 40%)
2% (was 8%)
+9
4% (was 1%)
71% (was 45%)
22% (was 40%)
3% (was 14%)
Magic Pencil — New Crafting Recipe & Balance
Magic Pencil can now be crafted at
Erok's Forge. It was previously unobtainable.
Recipe: Brick of C-4 (×20) + Pointy Stick (×1) +
Ring Escobar (×1) + 1,337 Bitcoins
Damage profile adjusted to emphasize high variance:
Weapon and armor tooltips in the inventory sidebar now display their
effective ATK and DEF stats,
accounting for the current enhancement level. This lets you quickly compare
gear without needing to mentally calculate multipliers.
Weapons: Shows the damage range as ATK base–max (e.g., ATK 12–61). Armor: Shows the defense bonus as DEF +value (e.g., DEF +25).