// SERVER METRICS

Live server vitals — a real-time peek at the TardSpire's heartbeat: who's online, how the floors are breathing, and whether the realm's brain (the event loop) is keeping up. Polls the game server every few seconds. If the server is down or metrics are disabled, this page just shows OFFLINE — no data is sent anywhere, and no account info is involved.

OFFLINE connecting… | updated — | next — |

Live Gauges

Players Online
—
sse: —
Active Floors
—
currently populated
Combat Rooms
—
battles in progress
Login Queue
—
active gate: —
Server Uptime
—
since last restart

Session Peaks (since you opened this page)

peak players: — peak combat rooms: — peak queue: — peak p99 lag: — peak traffic: —

Traffic Rates per minute

HTTP Requests
—
all API calls
Presence Events
—
player movement updates
SSE Sends
—
server→client pushes
SSE Broadcasts
—
fan-out events

Bandwidth

download
—
upload
—
total
—

smoothed per-second rates over all live sockets (SSE + REST, both directions). Lifetime totals: —

Event Loop Lag

p50
—
p90
—
p95
—
p99
—
max
—
mean
—

how long the main loop is blocked, in milliseconds, over a rolling 30s window. <16ms smooth · <50ms busy · ≥50ms struggling

Counters

SSE payload bytes sent (all-time)—
SSE wire bytes sent (all-time, compressed)—
compression ratio—

Raw Snapshot for the nerds

{ "status": "no data yet" }