// Bestiary

Every enemy in the TardSpire is listed below. Base stats shown here are pre-scaling — enemies get progressively tougher on deeper floors. All wild enemies can be persuaded into your party unless otherwise noted.

Floor scaling (wild enemies): The server calculates enemy stats using floorBoost = floor / 2. HP scales as: baseHp + (floorBoost × hpScale). Higher HP Scale values mean faster HP growth. Tanks (~12 scale) gain ~12 HP per floor level, standard enemies (~7 scale) gain ~7, and glass cannons (~5 scale) gain ~5. Attack ranges also increase: each point is boosted by floorBoost × 2, defense by 1 per 4 floors.

Raid boss scaling: The Gay Cocksucking Vampire scales with both average party level and party member count. Its HP is baseHp + (avgLevel × hpScale) × partyMemberCount, allowing it to remain a challenging endgame threat regardless of group size. Attack is boosted by avgLevel / 1.5 and defense by floor(avgLevel / 2).

Wild Enemies

Wild enemies roam the dungeon and engage you on contact. Up to 6 can be present on a floor.

Enemy Base HP HP Scale Attack Range BTC Drop Persuadable? Floor Appearance
Wang Rat 8 5 1–4 2 Yes 1–4
Stupid Dog 11 7 1–6 3 Yes 6–9
Snail Sentinel 18 12 1–5 4 Yes 11–14
Mysterious Scooter 16 5 2–8 5 Yes 16–19
Keeper of the Toilet Bowl 28 9 2–7 6 Yes 16–19
Badass Flaming Skeleton 22 7 3–9 5 Yes 21–24
Fridge of Forgotten Leftovers 32 11 2–7 5 Yes 21–24
Pissed-Off Poultry 20 5 4–11 4 Yes 26–29
Krampus Elf 18 6 3–11 4 Yes 26–29
Lughead 36 8 3–10 6 Yes 26–29
Mimic 140 10 4–12 100 Yes 31–34

Special Enemies

Special enemies appear under specific conditions.

Enemy Base HP HP Scale Attack Range BTC Drop Persuadable? Notes
Gay Cocksucking Vampire 500 10 10–15 500 No See Vampire Raid

Hazards

These are not combatants but will absolutely kill you.

HazardHow it hurts you
Boulding Ball A large boulder that appears on some floors and rolls back and forth in a hallway. Getting hit deals approximately 1/3 of your max HP in damage (server-authoritative). Enemies caught in its path are killed instantly. Step aside — bypass gaps are always created in the walls adjacent to its hallway.
Cracked Floor Stepping on a slightly-cracked tile progresses it toward severe. Severely cracked tiles, or any cracked tile while overloaded, cause instant death by pit-spike. No HP check. There is no coming back from this one until respawn.

Enemy Behavior

Roaming enemies move around the dungeon each time you take a step. Key behaviors: