// Bestiary

Every enemy in the TardSpire is listed below. Base stats shown here are pre-scaling — enemies get progressively tougher on deeper floors. All wild enemies can be persuaded into your party unless otherwise noted.

Floor scaling (wild enemies): The server calculates enemy stats using floorBoost = floor / 2. HP scales as: baseHp + (floorBoost × hpScale). Higher HP Scale values mean faster HP growth. Tanks (~12 scale) gain ~12 HP per floor level, standard enemies (~7 scale) gain ~7, and glass cannons (~5 scale) gain ~5. Attack ranges also increase: each point is boosted by floorBoost × 2, defense by 1 per 4 floors.

Raid boss scaling: The Gay Cocksucking Vampire scales with both average party level and party member count. Its HP is baseHp + (avgLevel × hpScale) × partyMemberCount, allowing it to remain a challenging endgame threat regardless of group size.

Wild Enemies

Wild enemies roam the dungeon and engage you on contact. Up to 6 can be present on a floor.

Enemy Base HP HP Scale Attack Range BTC Drop Persuadable? Companion Trait Floor Appearance
Wang Rat 8 5 1–4 2 Yes Scavenger
+3% BTC
1–4
Stupid Dog 11 7 1–6 3 Yes Loyal Mutt
−4% incoming dmg
6–9
Snail Sentinel 18 12 1–5 4 Yes Shell
12% deflect
11–14
Mysterious Scooter 16 5 2–8 5 Yes Momentum
+2 ATK
16–19
Keeper of the Toilet Bowl 28 9 2–7 6 Yes Toxic Aura
10% enemy skip
16–19
Badass Flaming Skeleton 22 7 3–9 5 Yes Undying
Revive at 1 HP
21–24
Fridge of Forgotten Leftovers 32 11 2–7 5 Yes Rotten Presence
Enemy ATK −2
21–24
Pissed-Off Poultry 20 5 4–11 4 Yes First Peck
+4 ATK
26–29
Krampus Elf 18 6 3–11 4 Yes Gift
15% item drop
26–29
Lughead 36 8 3–10 6 Yes Intimidate
8% enemy skip
26–29
Mimic 140 10 4–12 100 Yes Mimicry
+8% BTC
31–34

Special Enemies

Special enemies appear under specific conditions.

Enemy Base HP HP Scale Attack Range BTC Drop Persuadable? Notes
Gay Cocksucking Vampire 500 10 10–15 500 No See Vampire Raid

Elite Enemies

Starting on Floor 20, any enemy has a 4% chance to spawn as an ★ Elite variant, identifiable by the gold star prefix on their name. Elites are substantially tougher but yield greater rewards.

StatMultiplier
HP×2.2
Attack×1.6
BTC reward×3
EXP reward×2.5

Three quests track elite kills: Elite Hunter (10 kills), Elite Slayer (50), and Elite Exterminator (100). See Quests.

Hazards

These are not combatants but will absolutely kill you.

HazardHow it hurts you
Boulding Ball A large boulder that appears on some floors and rolls back and forth in a hallway. Getting hit deals approximately 1/3 of your max HP in damage (server-authoritative). Enemies caught in its path are killed instantly. Step aside — bypass gaps are always created in the walls adjacent to its hallway.
Cracked Floor Stepping on a slightly-cracked tile progresses it toward severe. Severely cracked tiles, or any cracked tile while overloaded, cause instant death by pit-spike. No HP check. There is no coming back from this one until respawn.

Enemy Behavior

Roaming enemies move around the dungeon each time you take a step. Key behaviors: