// Bestiary

Every enemy in the TardSpire is listed below. Enemy stats are determined by a rank-based system (Fodder, Elite, Boss) that scales by floor number, with per-type description multipliers that give each enemy a distinct feel — tanks, glass cannons, nimble speedsters, etc. All wild enemies can be persuaded into your party unless otherwise noted.

Rank-based scaling: Enemy stats are calculated from three rank tiers at spawn time:

RankHPDEFATKEXPBTC
FodderFloor × 8Floor × 1.5(Floor × 1) + rand(0, Floor)Floor × 2Floor × 1
EliteFloor × 22Floor × 4(Floor × 1.5) + rand(0, Floor)Floor × 5Floor × 3
BossFloor × 65Floor × 8(Floor × 2.5) + rand(0, Floor)Floor × 15Floor × 10

Each enemy also has a description multiplier (HP×, ATK×, DEF×, SPD×) applied on top of the rank base. For example, Wang Rat (0.8 HP×, 0.8 ATK×, 1.2 SPD×) is quick but fragile, while Snail Sentinel (1.5 HP×, 0.4 SPD×) is a slow tank.

Wild Enemies

Wild enemies roam the dungeon and engage you on contact.

Enemy Rank HP× ATK× SPD BTC Persuadable? Companion Trait Floor Appearance
Wang Rat Fodder 0.8 0.8 8 2 Yes Scavenger
+3% BTC
1–4
Stupid Dog Fodder 1.0 1.1 11 3 Yes Loyal Mutt
−4% incoming dmg
6–9
Snail Sentinel Fodder 1.5 1.0 3 4 Yes Shell
12% deflect
11–14
Keeper of the Toilet Bowl Elite 1.1 1.0 6 6 Yes Toxic Aura
10% enemy skip
16–19
Mysterious Scooter Fodder 0.7 1.3 14 5 Yes Momentum
+2 ATK
21–24
Badass Flaming Skeleton Elite 1.0 1.2 9 5 Yes Undying
Revive at 1 HP
21–24
Fridge of Forgotten Leftovers Elite 1.4 1.0 4 5 Yes Rotten Presence
Enemy ATK −2
26–29
Lughead Elite 1.2 1.1 7 6 Yes Intimidate
8% enemy skip
26–29
Pissed-Off Poultry Fodder 0.6 1.4 13 4 Yes First Peck
+4 ATK
31–34
Krampus Elf Fodder 0.9 1.2 12 4 Yes Gift
15% item drop
31–34

Special Enemies

Special enemies appear under specific conditions.

Enemy Rank HP× ATK× BTC Persuadable? Notes
Gay Cocksucking Vampire Boss 1.5 1.3 500 No Scales with average party level rather than floor number. +10 HP per extra player. See Vampire Raid.
Mimic Boss 1.0 1.2 100 Yes 20% chance any Treasure Chest is actually a Mimic. Boss-rank enemy with high BTC rewards. Appears on all battle floors.

Enemy Rank System

Enemy stats are generated at spawn time using a three-tier rank system that replaces the old base-stat and elite-variant model. Each enemy has a rank (Fodder, Elite, or Boss) and description multipliers (HP×, ATK×, DEF×, SPD×) that give it a distinct stat profile.

Elite-rank enemies now replace the old ★ Elite spawn variant system. Elite kill quests (Elite Hunter / Elite Slayer / Elite Exterminator) track kills of all four Elite-rank enemy types. See Quests.

Hazards

These are not combatants but will absolutely kill you.

HazardHow it hurts you
Boulding Ball A large boulder that appears on some floors and rolls back and forth in a hallway. Getting hit deals approximately 1/3 of your max HP in damage (server-authoritative). Enemies caught in its path are killed instantly. Step aside — bypass gaps are always created in the walls adjacent to its hallway.
Cracked Floor Stepping on a slightly-cracked tile progresses it toward severe. Severely cracked tiles, or any cracked tile while overloaded, cause instant death by pit-spike. No HP check. There is no coming back from this one until respawn.

Enemy Behavior

Roaming enemies move around the dungeon each time you take a step. Key behaviors: