// Multiplayer
When another player is on the same floor as you, their character appears in your viewport
as a cyan figure. They also show up on your minimap with an @ symbol.
Hovering their minimap icon shows their username and level.
Other players move in real time — their position updates as they navigate the floor. You can walk past each other without collision.
You can form a party with another player to descend floors together. Open the Party panel (click Party in the tab bar at the bottom of the screen) to see who is on your current floor. From there you can send a party invite.
When both players accept, you are in a party. Party members descend together — when one player reaches the exit, a descent vote triggers. All party members must agree to descend before the floor changes. If someone votes no, you stay.
Party members who are on the same floor share combat encounters. When one player enters combat, nearby party members can participate. Both players attack in turn, and both see the combat log.
Co-op combat uses a shared enemy HP pool. Attack animations are synchronized — when Player A lands a hit, all spectators see the damage at the moment the animation connects (a small delay is applied to keep the visual in sync across different network connections).
Press T to open the chat input and communicate with all online players. Messages appear in a shared chat log visible to everyone.
Use /party <message> to send a message visible only to your
current party members. Party chat messages are prefixed with a party indicator
and are colour-coded to distinguish them from global chat.
Player names in the chat log are clickable. Clicking a name opens an action menu with options: Invite, Add Friend, and Join Shard (on rest floors).
Chat is unavailable during combat encounters. The chat log and input area are hidden while you are in an active combat round.
Rest Floors are shared instances — all players currently on that floor depth occupy the same map. You will see each other, can navigate together, and share NPCs like the Merchant. Regular dungeon floors are instanced per player or party.
While on a rest floor, you can use the Join Shard action from a friend's player menu to teleport into their specific shard instance. Rest floor shards have a soft cap of 32 players per instance — above this limit, new shards are spun up automatically.
Companions are persuaded enemies that join your solo party (not the multiplayer party system). They fight alongside you in combat, auto-attacking each combat round. Each companion type has unique traits and passive effects — see the Bestiary for per-type trait details and mechanics.
Companions level up through combat experience, reaching a maximum level of 20. Higher-level companions deal more damage and have improved trait potency.
Companions can be healed using a Seed Phial (restores 40% of the companion's max HP). They can also be renamed and equipped with items from your inventory through the Companions panel.
Your companion roster starts with 3 slots. This can be expanded up to a maximum of 5 by increasing your Prestige level.
To add a companion: during combat, use the Persuade action. Success chance equals your Persuasion %. Failed persuasion uses up one of your attempts for that encounter (2 by default, 3 with the Ring of Amplified Audio).
To remove a companion: click their Release button in the Companions panel. You will be asked to confirm. The companion has opinions about this.
To talk to a companion: click Talk. Your translator generates a grammatically questionable sentence which the companion delivers in a synthetic voice. Content varies.
The Friends panel is accessible from the tab bar at the bottom of the screen. It lists all players you have added as friends, along with their current status.
Use the search bar in the Friends panel to find other players. Searches must be
at least 2 characters and accept only alphanumeric characters
and underscores (A-Za-z0-9_). Matching players are listed with
their level and online status.
Friends in your list show an online/offline status indicator:
Player names in the Friends panel are clickable. Clicking a name opens an action menu with options: Invite, Join Shard (on rest floors), and Remove Friend.
The Vampire Raid is a special multiplayer PvE event accessible from Floor 30's rest hub. It is the primary source of the crafting materials needed for the Golden Wang.
| Reward | Condition |
|---|---|
| Bitcoins | Standard kill reward |
| Vampire Testicles | Rare drop — required for Golden Wang crafting |
| Vampire Cock | Rare drop — required for Golden Wang crafting |
Obtaining both rare materials and 6,900 Bitcoins allows you to craft the Golden Wang at the crafting menu. See Crafting.
The quest Red-Light District Enthusiast requires killing the Vampire Raid Boss 100 times and awards all materials required for crafting the Golden Wang.
Stepping on the exit tile in the raid arena returns you to Floor 30 (the rest floor).